Overview
In this minor sequence students learn how to harness the design systems, services, and environments critical to the contemporary production of digital technologies. You will be hands on with developing the right content for the right people at the right time by using game engines, information technologies and design software. Be immersed in the techniques and strategies of designing for a range of users and scenarios by harnessing testing and usability, user engagement, experiences, user interfaces and prototyping. You will engage in individual and collaborative real-world projects guided by leading practitioners to construct best-practice industry-based results.
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