Interactive design (Bachelor of Design)

Minor

Overview

In this minor sequence you will learn the design systems, services, and environments critical to the digital production of interactivity by using game engines, information technologies and design software. Be immersed in the techniques and strategies of interactive design, testing usability, user experiences, user interfaces and prototyping. You’ll engage in individual and collaborative real-world projects guided by leading practitioners to construct best-practice industry-based results.

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Key information

Unit set code

MN-A319005

Campuses

Burwood (Melbourne), Waurn Ponds (Geelong), Online

Explore units

Units

    To complete a Minor sequence in Interactive Design select four (4) credit points as outlined below;

  • Interaction Design
  • Games and Interactive Design
  • Design for Alternative Realities
  • Interactive Design Studio

Note: Incompatible with the Interactive and UX* Design major sequence